I’ve been working on a grid game in Flash for Ages. That’s not quite right. It’s been on the go for ages, but I haven’t really touched it for ages. It’s been so long that I think i am going to have to rewrite the thing totally to get it back into my head. It was also written before Flash MX was released, so I can take advantage of some of the new features in there. I was thinking about trying to turn the game grid into a component, but I think that I might be trying to run before I can walk.
It’s basically a grid based game where you run around collecting keys to open particular doors and then collecting the objects that are in the room. A the moment it has a Harry Potter theme, as most of my completed games did (I had to pick something, and that ended up being it)
Anyway, the bit that really interested me was that I could have the whole thing be dynamic, and allow people to create their pwn levels. I managed that mostly, but never saw it through properly. I think that, now I know more about Flash, I’ll do a better job.
Anyway, here is as far as I got (except without the “input” movie.